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Cypher System Session 5-2

By on March 12, 2018 in LoTT Actual Play with 0 Comments

Valos (Shadow Raven) – John

Decurro Laren – John

Milo Sonder – Trevor

GM – Jesse

The party recovers to find that Myra is gone, all that remains is a blackened bit of sand smelling faintly of sulfur. Milo takes a sample of the sand while the disheartened Decurro comes to the realization that he’s on his own in dealing with his “gift”. He puts his hand on the artifact and tries to focus, like Myra showed him, but all that he can hear is a faint static sound in his head.   Milo takes the last watch as Decurro and Valos turn in for the night.

The rest of the night passes uneventfully and in the morning they polish off the rest of the spider and then head back to the Bitter Mother. A quick inquiry reveals that Draggert has been bedridden and Pivel is currently in charge. Valos tries to tell Pivel that they have critical information for Draggert and when he mentions the Rasters and how the packages were marked, Milo notices that he gets very agitated. As Pivel begins to sputter and then bark orders at them, Decurro punches him in the face and knocks him out. Decurro is rewarded with a trip below decks to stay locked in his quarters.

When they leave Milo suggests to Valos that they take Pivel to his room and surprisingly no one stops them. Once they are in his room Milo reveals that he believes Pivel is working with the attackers. They toss the room and find a secret drawer in Pivel’s desk that can only be unlocked with a cypher. Milo finds the cypher and unlocks the drawer revealing a few pieces of paper that look like duplicates of the manifest. Felling like they maybe something more, Milo searches the drawer and finds a false bottom that reveals an inventory list, with very specific notations. They also find a cypher that can copy and send that information to someone who has the receiving device. Milo takes one piece of paper and then puts everything back and they go to collect Decurro, who turns out to be sleeping.

After filling in Decurro they head up to see Draggert. The guard outside won’t let them in. So they go below decks to talk to Seamus the Captain of the guard.

 

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